ALIEN Assassin — 3rd Person Mobile Shooter
ALIEN Assassin is a third-person mobile shooter where players fight to save the world from an alien invasion attacking the city. The game features two large city environments, designed as open arena-style combat spaces.
As a 3D Environment Artist & Technical Artist, I was responsible for both visual development and performance optimization across the project.
My Contributions
Designed levels starting from 2D blockouts, translating them into fully realized 3D environments
Completed full level design and set dressing for two distinct city maps
Optimized large-scale arena environments through:
Light and shadow baking for both maps
Researching, documenting, and implementing efficient light baking workflows
Lightmap optimization for mobile performance
Performed asset optimization, including:
Texture optimization
Static batching
GPU-friendly material setups
Created and baked NavMesh paths for AI movement in shooter gameplay
Developed VFX particle effects for combat and environment
Built a Dissolve Shader Graph for enemy death effects
Implemented basic ragdoll setups for enemy death reactions
This project was a great learning experience, combining environment art, technical optimization, and gameplay support for a mobile platform.
📱 Platform: Mobile
📦 Available on: Terra App
Shaders and VFX made for Alien Assassin game