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Alien Assassin

ALIEN Assassin — 3rd Person Mobile Shooter

ALIEN Assassin is a third-person mobile shooter where players fight to save the world from an alien invasion attacking the city. The game features two large city environments, designed as open arena-style combat spaces.

As a 3D Environment Artist & Technical Artist, I was responsible for both visual development and performance optimization across the project.

My Contributions

Designed levels starting from 2D blockouts, translating them into fully realized 3D environments

Completed full level design and set dressing for two distinct city maps

Optimized large-scale arena environments through:

Light and shadow baking for both maps

Researching, documenting, and implementing efficient light baking workflows

Lightmap optimization for mobile performance

Performed asset optimization, including:

Texture optimization

Static batching

GPU-friendly material setups

Created and baked NavMesh paths for AI movement in shooter gameplay

Developed VFX particle effects for combat and environment

Built a Dissolve Shader Graph for enemy death effects

Implemented basic ragdoll setups for enemy death reactions

This project was a great learning experience, combining environment art, technical optimization, and gameplay support for a mobile platform.

📱 Platform: Mobile
📦 Available on: Terra App

Shaders and VFX made for Alien Assassin game

Map2

Map2

Map 2

Map 2

Map2

Map2

MAP1

MAP1

MAP1

MAP1

MAP1

MAP1

Set dress and Light baking done

Set dress and Light baking done

Level Design

Level Design